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Post by hyasa on Aug 27, 2007 18:30:11 GMT -5
Ive been messing with str and agility: * Note: not listing Con, pre, luck, stam mods
Jedi Master Cloak: 20 agil.
Bando, boots, gloves, pants, shirt, belt: +35 str, +35 agil = +210 str., +210 agil.
Musta Injector: +100 str.
Flavor of the Elder Buff: +20 agil. Vaaped Focus Stance: +150 str.
Mando Wine: +77 str. (17 mins)
Dancer agil and str buff: +150 str, +150 agil. Doc Buffs: +80 str, +80 agil.
Being "Human Jedi," and lvl 90: +220 agil., +175 str.
Rings: (2), +20 str. = +40 str. Necklace: +19 agil, +21 str. Bracelets (2): +16 str, +21 str.
Str. PuPs: +94, +100, +91 (saber, shirt, JMC)
ORH Saber: +75 str.
[glow=red,2,300]TOTAL: +1400 str., +719 agil. No muon, Lasts 17 mins.[/glow]
- I still have a socket to fill on Saber - Chance for better "pups" - Chance for better jewelry (GCW Ring for starters) - Better Foods? - Could use Muon for +50 agil. - Could find a loot stim for either str or agil. - Could go 3 mins super stats with Crystals from Musta rewards
*I could switch to Shien Stance for glancing blow and health bonus, use Musta necklace instead = +1029 str., +819 agil.
I had a set up for +1k agil. and +1k str. but I was liking the "block reduction," from str. at 1400. Was able to block ancient krayt damage to "0." (lvl 90 gold)
Please post if you know of anything else that can help add to this or have for sale.
This is how I roll...
[glow=red,2,300]Hyasa[/glow]
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Post by Jefe' on Aug 28, 2007 16:31:43 GMT -5
100 str stim, 30 min duration, 20 charges www.action-inside.com/Section_SWG/combo.php?sid=6&a=detail&id=32596There are others on the same page, a few paired with precision for 100 str/pre. your choice bud. Once I get my last pup and a belt made, I'll post my stats unbuffed and buffed. I think my parry is impressive to be honest, I need better jewelry so I may wait to post everything until I have that taken care of.
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Post by hyasa on Aug 30, 2007 16:27:01 GMT -5
Those stims are called bio charges, pretty sweet but they dont stack with the musta injector or musta necklace, "you already have a simular buff applied."
I made a shirt with dodge, parry and block. The block pup puts block over 1600 (skill mod tab). I still run str head to toe to keep the "to hit" bonus at 800+
With Elder robe, parry/dodge/block shirt, and 3 parry pups i can only get parry to 2400 but still holding dodge/evasion around 1030 and the huge "block." I have yet to get my new saber with a socket. May run parry, str and 2h saber dam on that. (HK'ORH). Ths will put parry around 2550, "to hit" at 900 and everything else over 1k. Thinking the 2h saber dam to make up for the poor "strikethrough" i have. Could go strikethrough bonus but i figure more damage on EVERY hit is better than a chance on strikethrough.
Still rolling...
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Post by hyasa on Sept 20, 2007 13:08:32 GMT -5
- added officer buff: +95 str and +95 agility (thanks Komrad) - Found better str bracelet (another +21 instead of +16 str)
+1500 str, +814 agility (referring to first set up) for 17 mins.
*Can change str food to agility food, +73 agility instead of +77 str., and change one bracelet to the (looted) +22 agility instead of a +21 str. = +909 agility, +1401 str. for 17 mins.
Hey jefe with your build by adding the officer buff +95 agility, and ent buff of agility and prec, YOU can have your parry chance (w/saber block) at 54 if not 55%. (not including any new jewelry you found). Been keeping your build in mind since we have a simular set up.
How good are your "parry" pups?
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Post by hyasa on Sept 23, 2007 23:30:03 GMT -5
jetts general buff (yay) adds +100 str. = 1600 str, 814 agil, (or 1501 str, 909 agil.)
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Post by jett on Sept 25, 2007 12:52:56 GMT -5
jetts general buff (yay) adds +100 str. = 1600 str, 814 agil, (or 1501 str, 909 agil.) LOL..soon as Jett' gets that i will post it, i do have the rebel battle standard which is a 10 min buff that i can use once per 30 mins that adds a 100 strength. That must be what you are talking about . Jett'
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