Post by hyasa on Sept 18, 2008 11:22:26 GMT -5
I see many of the same questions over and over so wanted to post a little "whats in game," paragraph.
[glow=red,2,300]"im lvl 90 and cant beat another lvl 90 npc?? wtf!!"[/glow]
- Your mods play a big role: stam, agil, prec, con, str, luck. Each have actual value and meaning now. Listed here: forums.station.sony.com/swg/posts/list.m?topic_id=333364
- Doctor buffs are back. They grant buffs like before but without a use of stims, it's one of their many abilities. (buffs last either 30 mins or 90 mins depending on doc)
- Entertainers can also grant buffs. */tar entertainer, click watch or listen. You will see numbers flash above your head. These are minutes accumilating (buff duration). Ent buff can last up to 5h30m. When happy with duration, or are maxed on time, ask the Ent for your buff and which buffs you want specifically. Ent will open the buff window (like a trade window), apply the chosen buffs then both parties "accept" the buff offer. List of what they offer: starwarsgalaxies.station.sony.com/players/content.vm?id=66927&resource=features
- Remember clothing/armor and weapon attachments? Well now we get to make our own. Traders make clothes/weapons/armor with a socket on them. (examine item it will say "socket: 1") Anything with a socket can have an attachment applied to it. Imagine on every piece of armor or clothing you have Con+35, agil+35, str+35... (35 is max for non exotic mod) head to toe baby. Again see mod value and meaning link to see how this helps your stats. All of this is done through a process called Reverse Engineering (RE process). *Not same RE process as used in space. The RE process itself is no picnic. Ill explain in person for that when interested. We can also make our own power-up stims with the same process.
- Ranking up in the GCW grants neat buffs and items to use. Listed here: starwarsgalaxies.station.sony.com/players/content.vm?id=66916&resource=features
- Grouping with a profession can grant group buffs. Check prof guides to see what each prof can grant for a group buff. Officers for example can even drop crates from the sky with stims in them for the group to use.
- There are many new armor sets for all profs including Jedi.
You're finally set up. Ent buff for 5 hours, doc buffs for 90 mins, you have new mods on your armor/clothes/weapon, You've applied powerup stims to your chestplate, shirt and weapon, You're a general rank in the GCW, let alone you still have your old mustafar stims from before (dont make me break out that list).
Now go back and fight that same lvl 90 npc. I look forward to hearing how it goes
[glow=red,2,300]"im lvl 90 and cant beat another lvl 90 npc?? wtf!!"[/glow]
- Your mods play a big role: stam, agil, prec, con, str, luck. Each have actual value and meaning now. Listed here: forums.station.sony.com/swg/posts/list.m?topic_id=333364
- Doctor buffs are back. They grant buffs like before but without a use of stims, it's one of their many abilities. (buffs last either 30 mins or 90 mins depending on doc)
- Entertainers can also grant buffs. */tar entertainer, click watch or listen. You will see numbers flash above your head. These are minutes accumilating (buff duration). Ent buff can last up to 5h30m. When happy with duration, or are maxed on time, ask the Ent for your buff and which buffs you want specifically. Ent will open the buff window (like a trade window), apply the chosen buffs then both parties "accept" the buff offer. List of what they offer: starwarsgalaxies.station.sony.com/players/content.vm?id=66927&resource=features
- Remember clothing/armor and weapon attachments? Well now we get to make our own. Traders make clothes/weapons/armor with a socket on them. (examine item it will say "socket: 1") Anything with a socket can have an attachment applied to it. Imagine on every piece of armor or clothing you have Con+35, agil+35, str+35... (35 is max for non exotic mod) head to toe baby. Again see mod value and meaning link to see how this helps your stats. All of this is done through a process called Reverse Engineering (RE process). *Not same RE process as used in space. The RE process itself is no picnic. Ill explain in person for that when interested. We can also make our own power-up stims with the same process.
- Ranking up in the GCW grants neat buffs and items to use. Listed here: starwarsgalaxies.station.sony.com/players/content.vm?id=66916&resource=features
- Grouping with a profession can grant group buffs. Check prof guides to see what each prof can grant for a group buff. Officers for example can even drop crates from the sky with stims in them for the group to use.
- There are many new armor sets for all profs including Jedi.
You're finally set up. Ent buff for 5 hours, doc buffs for 90 mins, you have new mods on your armor/clothes/weapon, You've applied powerup stims to your chestplate, shirt and weapon, You're a general rank in the GCW, let alone you still have your old mustafar stims from before (dont make me break out that list).
Now go back and fight that same lvl 90 npc. I look forward to hearing how it goes